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NOW Β· ASSEMBLE

Identify threats and essential defenders

Pause, locate enemies and injured pawns, and keep noncombatants out of the fight.

NEXT Β· HOLD

Use positions that support each other

Choose cover with a retreat route and room for rescue.

THEN Β· RECOVER

Do not scatter too early

Confirm the threat and fires first, then rescue, extinguish and repair essentials.

01 / Limit loss in sequence

  1. Pause and identify the raid
  2. Move noncombatants out
  3. Choose cover and fallback
  4. Rescue before cleanup
Do not crowd the problem: Before acting, preserve a safe route, medical space and a pawn who can retreat.
Raiders EN Cover line Defenders keep lateral room Medical / fallbackMove injuries here Fallback Adapt the diagram to terrain, doors, raid type and current routes.
A line that can fight, fall back and rescue is stronger than a tighter line.

02 / Check by symptom

SymptomInspectNext action
Pawns do not join defenseDraft status, allowed areas and routesEvacuate noncombatants, then assemble defenders on one line
Defenders block each otherCover, doors and firing linesSpread positions and keep a retreat and rescue lane
Raiders ignore the planned routeRaid type, entrances and weak pointsDo not wait for perfection; hold the controllable entrance

03 / Different setting, different priority

🏠 Base entrance Entrance: a retreat is part of the defense

Cover matters only if defenders can fall back, rescue and close doors.

🌲 Open ground or surprise raid Outside: do not send everyone out

An enemy outside is not an order for a full charge. Protect housing and exit routes first.

Raid beginsPause and identifyMove civiliansKeep line clearHold coverKeep a fallbackRecoverRescue, fire, care
Keep hauling loot out of this response order.

04 / Save long-term fixes for after stabilization

Check weapons, armor and medical coverage; give usable equipment to the right pawns first.

Do not leave a defense line empty merely to optimize gear.

05 / Recovery checklist

  • βœ“ Enemy positions, entrances and fallback direction are clear.
  • βœ“ Noncombatants, patients and children are away from combat.
  • βœ“ The line does not block retreat, rescue or doors.
  • βœ“ Post-raid priorities are set: rescue, fire, care, power and food.

Next: fix the one weakness that matters most

After combat, confirm that the threat is over before hauling loot or bodies. If the same point repeatedly fails, repair that entrance, route or assignment before rebuilding the whole base.

Scope and sources

A practical emergency workflow for this site’s RimWorld 1.6.x scope. Mods, traits, DLC and raid conditions can change the best response; inspect the active situation before committing pawns. Source review: 2026-09-13. This page does not claim in-game testing.

Combat and defense guide

Other emergency guides