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๐Ÿงฌ Biotech DLC

๐Ÿ‘ถ Children & Reproduction

Pawns can now have children โ€” heterosexual pawns sharing a bed have a chance to conceive.

  • Pregnancy lasts 18 days, movement speed -20%, unable to work in the last 3 days
  • Newborns need care: feeding (breast milk or baby food), playtime, and hygiene
  • Growth stages at ages 3โ†’6โ†’10โ†’13, each stage has different learning rates
  • Assign learning schedules to children โ€” they automatically learn skills as they grow
  • A child's growth speed is tied to their "Learning" need โ€” keeping learning high means decent skills by adulthood at age 13
  • Childcare items: baby crib, school desk, blackboard (accelerates learning)

๐Ÿงฌ Gene System

You can implant genes into pawns and prisoners to alter their abilities.

  • Germline genes: Heritable, can only be passed down through reproduction
  • Xenogerm: Not heritable, like an implant โ€” can be installed/removed at any time
  • Gene sources: purchase from traders, extract from prisoners (needs gene extractor), craft your own (after researching gene technology)
  • Complexity limit: each pawn can only carry a limited number of genes โ€” exceeding the limit prevents installation
GeneEffectComplexityRating
Fast Wound HealingWound recovery speed ร—23โญโญโญโญโญ Essential for combat pawns
DeathlessWon't die (unless the brain is destroyed)8โญโญโญโญ Keeps key pawns alive
Robust+50% carry weight2โญโญโญโญ
Night OwlNight vision + nighttime mood buff1โญโญโญ Night shift workers
Fire BreathCan breathe fire2โญโญโญ
Fast RunnerMovement speed +20%3โญโญโญโญ

๐Ÿ”ฌ Gene Engineering Flowchart

From gene acquisition to pawn implantation โ€” the full process at a glance:

๐Ÿ“ฆ Gene Sources ๐Ÿ’ฐ Trade Purchase Caravans / orbital trade ๐Ÿงช Prisoner Extraction Gene extractor ๐Ÿ”ฌ Self Research After gene tech research Genes Deposited ๐Ÿงฌ Gene Assembly Bench Select gene combination Check complexity limit Complexity limit = metabolism rate โš ๏ธ Exceeded = can't install ๐Ÿงฌ Germline Genes Implant in embryo ยท Heritable Passed down via reproduction ๐Ÿ’‰ Xenogerm Direct injection Not heritable Remove anytime ๐Ÿ‘ถ Embryo ๐Ÿง‘ Pawn โšก Complexity budget: Used / Max (Exceeded = can't install) ๐Ÿ’ก Quality over quantity โ€” Fast Wound Healing + Robust + Fast Runner is the combat meta. 3 genes, complexity 8. Most pawns can handle it. Don't get greedy โ€” 3-4 critical genes is all you need.
โ–ฒ Gene sources โ†’ Assembly โ†’ Type selection โ†’ Implant target. The core is the complexity budget โ€” don't get greedy, pick the 3-4 most critical genes and you're set.

๐Ÿค– Mechanitor & Mechanoids

A Mechanitor can build and control mechanoids โ€” your own robotic army.

  • After building a mechanitor console, a pawn can become a mechanitor
  • Mechanoid types: Lifters (hauling), Constructoids (building), Agricohand (farming), Cleansweepers (cleaning), combat mechanoids
  • Mechanoids don't need food or sleep, but they need recharging (competing with your power grid)
  • Mechanoids produce toxic wastepacks โ€” too much pollution means map-wide toxic fallout
  • A mechanitor's bandwidth limits how many mechanoids they can control โ€” insufficient bandwidth means you can't control more
๐Ÿ’ก Newbie tip: Prioritize lifters + cleansweepers โ€” these two jobs are the most time-consuming. Hand them to mechanoids = free up your pawns.

๐Ÿง› Sanguophages

Sanguophages are a special xenotype introduced in Biotech โ€” immortal + incredible combat power, but at a cost.

  • Sanguophage traits: ageless, rapid wound regeneration, no pain, fast speed, high strength
  • Cost: must regularly consume hemogen โ€” otherwise they enter deathrest
  • Hemogen can be extracted from prisoners, animals, or willing donors
  • Sanguophages have special abilities: coagulate (stop bleeding), long-jump, psychic manipulation
  • How to get sanguophages: ritual conversion (turn a normal pawn into a sanguophage) or choose the sanguophage scenario at start

โš—๏ธ Pollution Management

Mechanoids produce toxic wastepacks during operation โ€” if left untreated, they rot and release pollution.

  • Pollution spread: ground pollution turns soil barren, kills plants, and makes pawns sick
  • Solutions: freeze storage (keep in freezer to slow decay), launch away (drop pod them off, but watch out for angry neighbors), or pollution pump (late-game tech, slow cleanup)
  • Frozen toxic wastepacks don't rot โ€” dedicated freezer + waste zone = peace of mind
  • Pollution also affects your neighbors โ€” dumping waste near pirates means they deal with it