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๐Ÿš€ Survival Guide

1. Picking Colonists โ€” Three People Decide Your Fate

Colonist selection is the single most important stepโ€”more critical than your landing site. The skill combinations of your three starting pawns determine whether you'll survive the first three days.


RoleRequired SkillsDeal Breakers
BuilderConstruction โ‰ฅ 8, Crafting โ‰ฅ 5Slothful, Lazy
Grower/CookPlants โ‰ฅ 8, Cooking โ‰ฅ 6Pyromaniac (will burn your base!)
Researcher/DoctorIntellectual โ‰ฅ 8, Medical โ‰ฅ 6Lazy, Volatile
โš ๏ธ Instant Rerolls: Pyromaniac, Volatile, Lazy โ€” if you see any of these three traits, reroll immediately. Don't hesitate.
โœ… God-Tier Traits: Fast Learner, Iron-Willed, Industrious โ€” lock them in the moment you see them.

2. Landing โ€” The Right Spot Is Half the Battle

  • Terrain: Beginners should pick Temperate Forest or Arid Shrubland. Avoid ice sheets and deserts.
  • Mountains vs. Flat: Mountains are defensible but spawn infestations. Flat terrain is easy to build on but hard to defend. Large Hills is the sweet spotโ€”some mountain cover without too many bugs.
  • Growing Season: At least 30/60 days (year-round is ideal). Anything shorter and you can't grow enough food.
  • Stone Type: Prioritize Granite > Limestone > Sandstone. Granite walls are the toughest โ€” and tougher walls = you live longer.
  • Faction Proximity: Don't settle too close to pirates. Friendly tribe nearby is great for trade.

3. First 3 Days โ€” Action Checklist

OrderWhat to DoWhy
Step 1Plant rice in a growing zoneRice harvests in ~3 days. Without food, nothing else matters.
Step 2Build a 7ร—7 wooden hut + roofTemporary storage and sleeping quarters. Don't overbuildโ€”you'll replace it with stone later.
Step 3Place 3 sleeping spots + campfireSleeping on the floor indoors is fine; sleeping outside tanks mood. Campfire prevents hypothermia.
Step 4Butcher starting animals + cook simple mealsPackaged meals only last a few days. Hunt the animals already on the map first.
Step 5Set up indoor stockpile + haul suppliesMedicine, food, and components deteriorate outdoors. Get them inside ASAP.
Step 6Build research bench + start researchingFirst tech priority: Batteries โ†’ Solar Panels โ†’ Air Conditioning (freezer).
๐Ÿ’ก Core Loop: RimWorld's survival loop is "Food โ†’ Shelter โ†’ Defense โ†’ Research." Stable food always comes first; building comes second.
Day 1-3 Base Layout (Bird's-eye View) Wild Terrain ๐ŸŒพ Rice Growing Zone Step 1: Plant Rice ๐Ÿš๏ธ Temp Wooden Hut 7ร—7 Roofed ๐Ÿ’ค ๐Ÿ’ค ๐Ÿ’ค 3 Sleeping Spots ๐Ÿ“ฆ Indoor Stockpile: Meds / Food / Parts ๐Ÿ”ฅ ๐Ÿ”ฅ Campfire Temp Dump Wood Step 2: Hut Step 3: Beds+Fire Step 5: Stockpile Step 4: Cook ๐Ÿ’ก The wooden hut is temporary! Replace walls with stone ASAP โ€” one lightning strike and it's all gone.
โ–ฒ Step 1 plant rice โ†’ Step 2 build hut โ†’ Step 3 sleeping spots + campfire โ†’ Step 4 butcher & cook โ†’ Step 5 haul supplies indoors. Follow โ‘ โ‘กโ‘ขโ‘ฃโ‘ค in order.

4. Week One: From Surviving to Stable

  • Build butcher table + stove: Simple meals won't last forever. Upgrade to fine meals ASAP (need stove + plants + meat/eggs).
  • Build 3 individual bedrooms: Private rooms give +5 mood. Much better than a barracks.
  • Build stonecutter's table + cut stone: Wood walls burn (one lightning strike = base gone). Switch to stone walls fast.
  • Build a horseshoes pin: Cheapest recreation item. Prevents the "Recreation-starved" mood debuff.
  • Set up a dumping stockpile: Corpses, rock chunks, and slag go far away โ€” not inside your base.