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💡 Ideology DLC
🧠 Meme System — What Your Colony Believes
Memes define your colony's core values, impacting mood, rituals, and architectural style. Choosing your memes at the start sets the tone for your entire colony — everything that follows revolves around them.
- Popular memes: Collectivist (great mood bonuses), Human Supremacist (dislikes non-humans), Nature Primacy (loves trees, dislikes tech), Cannibal (no mood penalty for eating human meat!)
- Create a custom culture: Combine 4 memes to build your unique ideology
- Meme tiers: Some are core memes (must have one), others are optional
- Memes determine: What rituals, buildings, and traits you unlock
🔄 Culture System Overview
Memes → Precepts → Mood → Rituals. This chain is the core loop of the culture system. Understand this diagram and you've got it:
📜 Precepts and Mood
Precepts are the specific rules — what's encouraged and what's punished. Their strictness directly determines how much your pawns' moods swing each day.
- For example: Cannibalism → "Approved" (eat human meat = +mood) vs "Abhorrent" (eat human meat = -mood)
- Key precepts: Corpse handling (don't set "cannot bury" or corpses will tank mood), attitude toward other species, research stance, insect meat consumption
- Reform culture: You can reform your culture as the game progresses — but it costs development points
- Core idea: A strong culture keeps your colony swimming in free mood buffs around the clock
🎭 Rituals & Celebrations
You can set up various rituals in your culture. Holding celebrations regularly is key to maintaining colony-wide mood.
- Ritual types: Dance party, Drum circle, Leader speech, Gladiator duel, Execution
- Ritual success: All participants get a mood buff (lasts multiple days)
- Ritual quality depends on: Whether the venue meets requirements, participant happiness, speaker's social skill
- Cooldown: Usually 15-30 days
- Regular hosting: A stable source of colony-wide mood bonuses
- Special rituals: Conversion ritual (recruit new members), Reforming ritual (strip old beliefs)
👔 Role System
| Role | Requirements | Abilities | Recommended Pawn |
|---|---|---|---|
| Moral Guide | Social ≥ 5 | Convert others' beliefs, comfort broken pawns, host rituals | Highest social skill |
| Leader | Social ≥ 3 | Inspire with speeches, boost trade negotiation, special attack bonuses | Someone with both social and combat skills |
| Specialist (Plants/Mining/Research/Crafting/Construction) | Relevant skill ≥ 6 | +50% work speed in their specialty | Your core production pawns |
| Shooting Specialist | Shooting ≥ 6 | Improved accuracy + command aura | Combat leader |
🏛️ Relics & Pilgrimages
A relic is your colony's spiritual symbol — it could be a weapon, a piece of armor, or an accessory. Finding and safeguarding your relic brings real rewards.
- Relic clues: Acquired through quests. Gather all clues then set out to find it
- Relic display case: Place the relic in a display case for a colony-wide mood buff
- Pilgrimage quest: Take the relic to a specific location for generous rewards
- Usable in combat: A legendary-quality relic longsword is both useful and mood-boosting