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💡 Ideology DLC

🧠 Meme System — What Your Colony Believes

Memes define your colony's core values, impacting mood, rituals, and architectural style. Choosing your memes at the start sets the tone for your entire colony — everything that follows revolves around them.

  • Popular memes: Collectivist (great mood bonuses), Human Supremacist (dislikes non-humans), Nature Primacy (loves trees, dislikes tech), Cannibal (no mood penalty for eating human meat!)
  • Create a custom culture: Combine 4 memes to build your unique ideology
  • Meme tiers: Some are core memes (must have one), others are optional
  • Memes determine: What rituals, buildings, and traits you unlock
💡 Tip: The Cannibal meme is powerful on easier difficulties — infinite food source. But if you plan to trade prisoners or stay friendly with other factions, think twice.

🔄 Culture System Overview

Memes → Precepts → Mood → Rituals. This chain is the core loop of the culture system. Understand this diagram and you've got it:

🧠 Memes Core Values Collective / Individual Tech / Nature Cannibal / Supremacist Determines 📜 Precepts Specific Rules E.g. cannibalism stance Organ harvesting rules Burial customs, etc. Affects 😊 Mood Daily Fluctuation Follow Precepts = +Mood buff Break = -Mood debuff Triggers 🎭 Rituals Celebrations + Mood Buff ← Successful rituals reinforce beliefs → (Or reform — spend development points to adjust memes and precepts) 👔 Roles · 🏛️ Relics Parallel systems: grant special abilities Find and guard legendary gear 📊 Culture Stats Cultural Influence · Dev Points Conversion
▲ Core loop: Memes set the tone → Precepts enforce rules → Mood fluctuates → Rituals celebrate → Beliefs are reinforced. Two parallel systems (Roles and Relics) complete the culture system.

📜 Precepts and Mood

Precepts are the specific rules — what's encouraged and what's punished. Their strictness directly determines how much your pawns' moods swing each day.

  • For example: Cannibalism → "Approved" (eat human meat = +mood) vs "Abhorrent" (eat human meat = -mood)
  • Key precepts: Corpse handling (don't set "cannot bury" or corpses will tank mood), attitude toward other species, research stance, insect meat consumption
  • Reform culture: You can reform your culture as the game progresses — but it costs development points
  • Core idea: A strong culture keeps your colony swimming in free mood buffs around the clock
💡 Recommended meme combo for beginners: Collectivist + Human Supremacist + Industrious — lowest mood management pressure, great for your first Ideology playthrough.

🎭 Rituals & Celebrations

You can set up various rituals in your culture. Holding celebrations regularly is key to maintaining colony-wide mood.

  • Ritual types: Dance party, Drum circle, Leader speech, Gladiator duel, Execution
  • Ritual success: All participants get a mood buff (lasts multiple days)
  • Ritual quality depends on: Whether the venue meets requirements, participant happiness, speaker's social skill
  • Cooldown: Usually 15-30 days
  • Regular hosting: A stable source of colony-wide mood bonuses
  • Special rituals: Conversion ritual (recruit new members), Reforming ritual (strip old beliefs)
⚠️ Note: If the ritual venue doesn't meet requirements, the ritual quality drops — it might even cause mood penalties. Set up your ritual room before calling everyone in.

👔 Role System

RoleRequirementsAbilitiesRecommended Pawn
Moral Guide Social ≥ 5 Convert others' beliefs, comfort broken pawns, host rituals Highest social skill
Leader Social ≥ 3 Inspire with speeches, boost trade negotiation, special attack bonuses Someone with both social and combat skills
Specialist (Plants/Mining/Research/Crafting/Construction) Relevant skill ≥ 6 +50% work speed in their specialty Your core production pawns
Shooting Specialist Shooting ≥ 6 Improved accuracy + command aura Combat leader
⚠️ Specialist roles come with trade-offs: For example, a Plant Specialist can't do violent work (combat), and a Shooting Specialist can't do any non-combat work. Pick the right pawn for the right role.

🏛️ Relics & Pilgrimages

A relic is your colony's spiritual symbol — it could be a weapon, a piece of armor, or an accessory. Finding and safeguarding your relic brings real rewards.

  • Relic clues: Acquired through quests. Gather all clues then set out to find it
  • Relic display case: Place the relic in a display case for a colony-wide mood buff
  • Pilgrimage quest: Take the relic to a specific location for generous rewards
  • Usable in combat: A legendary-quality relic longsword is both useful and mood-boosting
💡 Tip: Prioritize relic quests — especially early on when you're short on good weapons. A legendary relic sword can hold half your defensive line, plus it keeps the whole base happy.