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πŸ“‘ On this page

  1. The first 60 seconds
  2. Use the roofed safe area
  3. People, animals, essential trips
  4. Keep food running
  5. Return to outdoor work

☣️ Toxic fallout: reduce exposure, then keep one indoor food chain working

1. First 60 seconds: pause, bring people in, do not rush to harvest

Toxic fallout is a persistent environmental event: exposed people and animals build up toxicity, and outdoor plants are affected. The first goal is not to finish today's work but to reduce unnecessary exposure immediately.

  1. Pause and find people: check who is outside, hauling far away, injured, or already dependent on treatment.
  2. Restrict areas: move ordinary activity into existing roofs, corridors, and indoor workspaces; stop remote outdoor jobs.
  3. Keep core work alive: cooking, treatment, firefighting, and critical power come first; mining, expansion, and long hauling come later.
⚠️ Do not send everyone to save one last crop: inventory and the next meal come first. Multiple poisoned or downed pawns will break the food chain faster.

2. Roofed safe area: a walkable route is not a reason to wander outside

AreaFallout jobCheck now
Bedrooms, hospital, diningRest, treatment, and mood floorRoof, beds, food, and a path for medical care
Kitchen and freezerTurn stored food into mealsFuel / power, ingredients, cook, and hauling distance
Roofed corridorsConnect critical rooms with less outdoor exposureContinuous roof coverage, clear doors, and unblocked routes
Outdoor workOnly short, necessary operationsWho goes, for how long, and whether they can return to rest or treatment

You do not need to roof the whole map during the event. Connect hospital, kitchen, freezer, sleep, and critical power first; extend to farming and storage afterward.

3. People, animals, and essential trips: exposure has a budget

TargetFirst actionDo not do this
Pawn with toxicityReturn them to a roofed area, inspect the current health panel, and keep medical capacity availableSend the same pawn on repeated long trips for ordinary stock
AnimalsPrioritize roof, feed, and safe paths; too many animals quickly consume indoor resourcesIgnore animals until they collapse, then inherit a food and cleanup crisis at once
Necessary outdoor workerSend only a required role with a defined job, then bring them straight backGive the whole team separate long-range jobs while nobody can handle an injury

Toxicity, equipment, and DLC resistance tools affect individual tolerance. This page does not treat any fixed threshold as safe; use the live health and event panels.

4. Food and farming: turn current stock into the next meal first

SituationDo firstThen
Ingredients but no mealsBring kitchen, ingredients, cook, and hauling into one indoor chainUse Food Emergency to inspect bills, fuel, and paths
Crops still outsideSave only what affects the near-term food floorDo not expose several pawns; rely on stock, trade, or indoor growing plans
Longer food riskConsider greenhouse, roofed growing, or trade as the next optionUse Farming and Trade & Economy after checking labor and power
βœ… Success means: meals and treatment continue during the fallout, not that every outdoor crop was saved.

5. Recovery: do not re-enable every job at once

  1. Check health first: confirm people are recovering after exposure before sending the same core workers far away.
  2. Repair the food chain: restore freezer, power, kitchen, animal feed, and the next crop in priority order.
  3. Restore outdoors last: harvest, repair, and haul what immediately repairs survival; leave expansion, mining, and beauty later.

If recovery exposes an outage or freezer problem, use Power Emergency; if prolonged indoor life weakened your defenses, do a Defense Check.

πŸ”Ž Version and source check

Scope: base game 1.6 series; last checked 2026-09-19. Fallout duration, pawn resistance, equipment, DLC abilities, and map conditions change the correct response. Use the active event, health, and area panels as final.

Sources: RimWorld Wiki: Events Guide, RimWorld Wiki: Ailments / Toxic buildup, and Ludeon: update 1.6 announcement.

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